Overview
A camera travels around a sculptural mesh, revealing its volume through changing overlap and illumination.
Build
- 01
Construct one continuous mesh in three-dimensional space.
- 02
Orbit the camera while preserving the object’s scale and center.
- 03
Light and depth-sort the faces, returning to the initial view.
Example source React / TSX
examples/orbiting-sculpture.tsx · Uses the catalog’s shared composition helpers.
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